Arma 3 se ha actualizado

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Hoy día 14/04/2020 se ha actualizado Arma 3 con diferentes bugfixes y añadiendo la campaña “Old Man” para el DLC “Apex”. Debido a ello aconsejamos chequear la integridad de los archivos de Arma 3 tras el parche de actualización. Por cambios drásticos del sistema, el servidor de Grupo-Phoenix así como los mods, no están exentos de producir algún tipo de error, por lo que pedimos paciencia por parte de los miembros.


  • Added: “Old Man” open-world singleplayer scenario* (unsubscribe or disable the Workshop mod)
  • Added: Static M2 (low / raised), with optional ballistic shield and collimator sight
  • Added: Red Beret
  • Added: Infected Characters (not accessible in the editor; documentation pending)
  • Added: Old Man items and props (medicine, bank cards, ID cards, etc.)
  • Added: Old Man decals
  • Added: Old Man Welcome Screen
  • Added: Old Man Field Manual records
  • Added: Old Man main menu tile (image only for now)
  • Added: The old Czech Hedgehog asset is no longer hidden
  • Added: Localization strings to some of the armed variants of vehicles (Qilin, Prowler (AT), MB 4WD (AT))
  • Added: Additional geometry to Tanoa Fire Escape Stairs – FT – T145614
  • Added: RscListBoxMulti config class for scripted UI creation of multi-selection list boxes
  • Added: BIS_fnc_transformVectorDirAndUp function for rotating vectorDir and vectorUp in 3 axes
  • Added: Optional mission config property arsenalRestrictedItems to blacklist undesired Arsenal equipment
    • Example: arsenalRestrictedItems[] = {“U_B_Soldier_VR”};
  • Tweaked: BIS_fnc_startLoadingScreen – activated support for different loading screen resources
  • Tweaked: BIS_fnc_rotateVector3D was optimized and should now run up to 5x faster
  • Tweaked: BIS_fnc_ambientFlyBy was improved and cleaned up
  • Tweaked: Van should now be able to drive over bridges correctly – FT – T146150
  • Tweaked: View Geometry of some Altis structures – FT – T146447
  • Tweaked: Medikits and Toolkits can be now stored in vests if there is enough space – FT – T128710
  • Tweaked: AH-9 / M-900 fording depth
  • Tweaked: Crouched walking with sidearm animation collision shape – FT – T147980
  • Tweaked: Skin tone matching on various characters and their injury materials
  • Tweaked: Made consistent the Fire Geometry across all characters
  • Tweaked: Light configuration on the To-199 aircraft – FT – T127800
  • Tweaked: Re-binarized key terrain assets to match the updated PhysX version (more in the next update)
  • Tweaked: Copyrights mentions updated to 2020
  • Changed: Tanoa was made the default world once again in support of the “Old Man” release
  • Fixed: Miscellaneous translation issues (kudos to POLPOX, KC45, Kaoru Uduki, and various others for their help with improving Japanese texts especially)
  • Fixed: Broken tooltip in object equipment storage in 3DEN – FT – T117193
  • Fixed: CTRG Northgate had an incorrect magazine
  • Fixed: Script error in Splendid Camera when mouse or joystick inputs were mapped to camera controls – FT – T146601 / T117681
  • Fixed: Rugged Tablet custom texture – FT – T145005
  • Fixed: The medical decal on Medical Tent should no longer flicker
  • Fixed: Typo in Livonia’s ILS configuration
  • Fixed: Scrollable building door states in 3DEN
  • Fixed: NATO Pacific Mk6 Mortar, HMG and GMG were assembled into Independent versions instead of NATO Pacific – FT – T145362
  • Fixed: Warlords – The inventory screen no longer remains open when opening Arsenal – FT – T147759
  • Fixed: Broken Offroad (Repair) damage and destruction materials – Forums – General Discussion
  • Fixed: Potential script error in the patrol module – FT – T117706
  • Fixed: hintC not showing special characters when used with alternative syntax – FT – T76965
  • Fixed: Corrected a typo in BIS_fnc_ambientBlacklist
  • Fixed: Some Spectrum Device values disappeared after unequipping the device and equipping it again – FT – T148160
  • Fixed: Ifrit shadows were broken when hiddenSelectionsMaterials were used – FT – T148354
  • Fixed: Spectrum Device antenna ground holders were broken when Contact was not loaded
  • Fixed: Y-axis of the Spectrum Device was incorrect when Contact was not loaded – FT – T148470
  • Fixed: Ability to climb down from Garage (Large)
  • Fixed: Floating bricks in the Scaffolding (New) prop
  • Fixed: Removed obsolete Fire Geometry elements in the Scaffolding (New) prop
  • Fixed: Removed ill-defined glass panels in the Dome (White, Under Construction, Nearly) prop to prevent issues with impact sounds and grenade throwing
  • Fixed: Pole Wall 03 was indestructible
  • Fixed: Wipeout airbrakes rotating in the opposite direction – FT – T144897
  • Fixed: Turret indicator on the armed Speed Boat – FT – T148400
  • Fixed: When setting the date in Eden Editor, days of the week were incorrect in January of a leap year (e.g. January 2020) – FT – T148292
  • Fixed: Script error at the beginning of “Remnants of War” campaign scenario “The Redacted” – FT – T142535
  • Fixed: An undefined variable error in the Functions Library
  • Fixed: Various RPT spam errors on several terrains
  • Fixed: The random placement radius could be too big when using large markers in BIS_fnc_moveToRespawnPosition
  • Fixed: Zeroing text offset in the GUI
  • Fixed: Shadows on CSAT APR masks – FT – T149715
  • Fixed: The default marker description was replaced

* Content requires ownership of Arma 3 Apex expansion

Potential Spoilers (“First Contact”)

  • Fixed: Issue where dialogue got stuck if the player entered the mini UGV before Čapek finished his biopsy probe briefing in Anomalous Phenomena


  • Added: Updated to PhysX 4.1.1
  • Added: BattlEye anti-cheat update
  • Added: Script commands triggerInterval and setTriggerInterval to make it possible to alter the trigger condition check frequency of detectors
  • Added: Script command getTextWidth
  • Added: allActiveTitleEffects script command to detect currently active title effects
  • Added: vehicleMoveInfo now returns sendSimpleCommand status
  • Added: Possibility to change armor simulation of a character hitpoint via classes defined in HitpointsProtectionInfo with a simulation parameter
  • Added: FOV is now synced in Picture-in-Picture screens if a turret[] parameter is used in the RenderTargets definition
  • Changed: Network synchronization when two vehicles collide improved (local versus remote)
  • Fixed: Some task commands returned nil when their argument was null
  • Fixed: Crash when you request support for a soldier in your squad
  • Fixed: Simulated things should no longer fall too fast and fall through the ground (e.g. weapons)
  • Fixed: Optics Post Process Effects (opticsPPEffects) not being loaded correctly
  • Fixed: Crash when releasing a joint constraint without any actor
  • Fixed: PhysX CCD for small objects with a different PhysX shape and object bounding box
  • Fixed: Event Handler “HitPart” did not return selection names properly when a vehicle was damaged by an explosion (this prevented accomplishing the Mass Virtual Destruction Steam Achievement)
  • Fixed: Ability to equip vehicle weapons as a player (has been disabled)
  • Fixed: Various potential exploit vectors


  • Updated: Stand-alone Windows Dedicated Server (1.98)
  • Updated: Stand-alone Linux Dedicated Server (1.98)
    • The data in -mod=contact is not fully multiplayer compatible (it is meant for the singleplayer campaign experience); we recommend only hosting servers with it for special use cases
      • This data is signed by a new A3C key whose presence can be used to control what client data is allowed on the server
    • Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
    • Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
    • Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;enoch to your arma3server.exe shortcut

Cualquier error producido a raíz de esta actualización deberá ser informado vía foro:


Llega Operación “Green Mountain”

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La nueva campaña dará inicio el día 09 de Abril, donde seremos desplegados en Zagoria como las Gloriosas Fuerzas Armadas.

Con esta nueva campaña jugaremos, por primera vez en Grupo-Phoenix, en el papel de las FFAA. La operación nos situará en Zagoria, algún lugar entre Rusia y Eslovaquia, en un futuro próximo.

Bienvenidos a Operación “Green Mountain”.


Llega la nueva Campaña “Sol Rojo”

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La nueva campaña dará inicio el día 12 de Abril, donde seremos desplegados en el Vietnam de los años 50.

Con esta nueva campaña queremos dar un giro en la simulación en Arma 3, viajando en el tiempo, a un combate mucho mas sucio y enrevesado. Las mecánicas de juego cambiarán de manera radical y requerirá nuevas estrategias de respuesta.

Bienvenidos a “Sol Rojo”.


Actualización de centro de mando

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Hemos añadido varias opciones para integrar mejor la información de todos los miembros de la comunidad, para que todos ellos puedan ver en un solo clic toda la estructura, asistencia y roles de la comunidad. Al tratarse de algo relativamente nuevo, podrían darse erratas y problemas de redacción por lo que pedimos paciencia.
Cualquier duda o sugerencia con respecto a la actualización o su contenido escríbenos en el Foro.


¡Ya tenemos Feed en la web!

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Damos por inaugurado el Feed en la página web. Aquí podrás encontrar las noticias de mayor importancia, que también serán publicadas en las demás plataformas como Discord y Telegram. Nuestro objetivo es llegar a todos vosotros y que la información fluya para que nadie se quede fuera. Si necesitas asistencia de cualquier tipo no dudes en contactar con nosotros en: o a través del apartado Hablemos de la web: