Arma 3 se ha actualizado
Publicada enHoy día 14/04/2020 se ha actualizado Arma 3 con diferentes bugfixes y añadiendo la campaña “Old Man” para el DLC “Apex”. Debido a ello aconsejamos chequear la integridad de los archivos de Arma 3 tras el parche de actualización. Por cambios drásticos del sistema, el servidor de Grupo-Phoenix así como los mods, no están exentos de producir algún tipo de error, por lo que pedimos paciencia por parte de los miembros.
Change-log:
- Added: “Old Man” open-world singleplayer scenario* (unsubscribe or disable the Workshop mod)
- Added: Static M2 (low / raised), with optional ballistic shield and collimator sight
- Added: Red Beret
- Added: Infected Characters (not accessible in the editor; documentation pending)
- Added: Old Man items and props (medicine, bank cards, ID cards, etc.)
- Added: Old Man decals
- Added: Old Man Welcome Screen
- Added: Old Man Field Manual records
- Added: Old Man main menu tile (image only for now)
- Added: The old Czech Hedgehog asset is no longer hidden
- Added: Localization strings to some of the armed variants of vehicles (Qilin, Prowler (AT), MB 4WD (AT))
- Added: Additional geometry to Tanoa Fire Escape Stairs – FT – T145614
- Added: RscListBoxMulti config class for scripted UI creation of multi-selection list boxes
- Added: BIS_fnc_transformVectorDirAndUp function for rotating vectorDir and vectorUp in 3 axes
- Added: Optional mission config property arsenalRestrictedItems to blacklist undesired Arsenal equipment
- Example: arsenalRestrictedItems[] = {“U_B_Soldier_VR”};
- Tweaked: BIS_fnc_startLoadingScreen – activated support for different loading screen resources
- Tweaked: BIS_fnc_rotateVector3D was optimized and should now run up to 5x faster
- Tweaked: BIS_fnc_ambientFlyBy was improved and cleaned up
- Tweaked: Van should now be able to drive over bridges correctly – FT – T146150
- Tweaked: View Geometry of some Altis structures – FT – T146447
- Tweaked: Medikits and Toolkits can be now stored in vests if there is enough space – FT – T128710
- Tweaked: AH-9 / M-900 fording depth
- Tweaked: Crouched walking with sidearm animation collision shape – FT – T147980
- Tweaked: Skin tone matching on various characters and their injury materials
- Tweaked: Made consistent the Fire Geometry across all characters
- Tweaked: Light configuration on the To-199 aircraft – FT – T127800
- Tweaked: Re-binarized key terrain assets to match the updated PhysX version (more in the next update)
- Tweaked: Copyrights mentions updated to 2020
- Changed: Tanoa was made the default world once again in support of the “Old Man” release
- Fixed: Miscellaneous translation issues (kudos to POLPOX, KC45, Kaoru Uduki, and various others for their help with improving Japanese texts especially)
- Fixed: Broken tooltip in object equipment storage in 3DEN – FT – T117193
- Fixed: CTRG Northgate had an incorrect magazine
- Fixed: Script error in Splendid Camera when mouse or joystick inputs were mapped to camera controls – FT – T146601 / T117681
- Fixed: Rugged Tablet custom texture – FT – T145005
- Fixed: The medical decal on Medical Tent should no longer flicker
- Fixed: Typo in Livonia’s ILS configuration
- Fixed: Scrollable building door states in 3DEN
- Fixed: NATO Pacific Mk6 Mortar, HMG and GMG were assembled into Independent versions instead of NATO Pacific – FT – T145362
- Fixed: Warlords – The inventory screen no longer remains open when opening Arsenal – FT – T147759
- Fixed: Broken Offroad (Repair) damage and destruction materials – Forums – General Discussion
- Fixed: Potential script error in the patrol module – FT – T117706
- Fixed: hintC not showing special characters when used with alternative syntax – FT – T76965
- Fixed: Corrected a typo in BIS_fnc_ambientBlacklist
- Fixed: Some Spectrum Device values disappeared after unequipping the device and equipping it again – FT – T148160
- Fixed: Ifrit shadows were broken when hiddenSelectionsMaterials were used – FT – T148354
- Fixed: Spectrum Device antenna ground holders were broken when Contact was not loaded
- Fixed: Y-axis of the Spectrum Device was incorrect when Contact was not loaded – FT – T148470
- Fixed: Ability to climb down from Garage (Large)
- Fixed: Floating bricks in the Scaffolding (New) prop
- Fixed: Removed obsolete Fire Geometry elements in the Scaffolding (New) prop
- Fixed: Removed ill-defined glass panels in the Dome (White, Under Construction, Nearly) prop to prevent issues with impact sounds and grenade throwing
- Fixed: Pole Wall 03 was indestructible
- Fixed: Wipeout airbrakes rotating in the opposite direction – FT – T144897
- Fixed: Turret indicator on the armed Speed Boat – FT – T148400
- Fixed: When setting the date in Eden Editor, days of the week were incorrect in January of a leap year (e.g. January 2020) – FT – T148292
- Fixed: Script error at the beginning of “Remnants of War” campaign scenario “The Redacted” – FT – T142535
- Fixed: An undefined variable error in the Functions Library
- Fixed: Various RPT spam errors on several terrains
- Fixed: The random placement radius could be too big when using large markers in BIS_fnc_moveToRespawnPosition
- Fixed: Zeroing text offset in the GUI
- Fixed: Shadows on CSAT APR masks – FT – T149715
- Fixed: The default marker description was replaced
* Content requires ownership of Arma 3 Apex expansion
Potential Spoilers (“First Contact”)
- Fixed: Issue where dialogue got stuck if the player entered the mini UGV before Čapek finished his biopsy probe briefing in Anomalous Phenomena
ENGINE
- Added: Updated to PhysX 4.1.1
- Added: BattlEye anti-cheat update
- Added: Script commands triggerInterval and setTriggerInterval to make it possible to alter the trigger condition check frequency of detectors
- Added: Script command getTextWidth
- Added: allActiveTitleEffects script command to detect currently active title effects
- Added: vehicleMoveInfo now returns sendSimpleCommand status
- Added: Possibility to change armor simulation of a character hitpoint via classes defined in HitpointsProtectionInfo with a simulation parameter
- Added: FOV is now synced in Picture-in-Picture screens if a turret[] parameter is used in the RenderTargets definition
- Changed: Network synchronization when two vehicles collide improved (local versus remote)
- Fixed: Some task commands returned nil when their argument was null
- Fixed: Crash when you request support for a soldier in your squad
- Fixed: Simulated things should no longer fall too fast and fall through the ground (e.g. weapons)
- Fixed: Optics Post Process Effects (opticsPPEffects) not being loaded correctly
- Fixed: Crash when releasing a joint constraint without any actor
- Fixed: PhysX CCD for small objects with a different PhysX shape and object bounding box
- Fixed: Event Handler “HitPart” did not return selection names properly when a vehicle was damaged by an explosion (this prevented accomplishing the Mass Virtual Destruction Steam Achievement)
- Fixed: Ability to equip vehicle weapons as a player (has been disabled)
- Fixed: Various potential exploit vectors
SERVER
- Updated: Stand-alone Windows Dedicated Server (1.98)
- Updated: Stand-alone Linux Dedicated Server (1.98)
- The data in -mod=contact is not fully multiplayer compatible (it is meant for the singleplayer campaign experience); we recommend only hosting servers with it for special use cases
- This data is signed by a new A3C key whose presence can be used to control what client data is allowed on the server
- Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
- Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
- Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;enoch to your arma3server.exe shortcut
- The data in -mod=contact is not fully multiplayer compatible (it is meant for the singleplayer campaign experience); we recommend only hosting servers with it for special use cases
Cualquier error producido a raíz de esta actualización deberá ser informado vía foro: https://grupo-phoenix.com/forum/